Tenjutsu Development
Deepnight Games, Sébastien Benard, Devolver Digital, and the story behind Tenjutsu's development.
Tenjutsu Deepnight Games: Inside the Dead Cells Director's Rogue-Lite City Builder
Explore Tenjutsu from Deepnight Games — a combat, city-builder, and rogue-lite hybrid from the Dead Cells director. Prototypes, design insights, and how to follow it.
Read moreTenjutsu Dev Diary: How John Wick and a Game Jam Built a Rogue-Fu Hit
Our Tenjutsu dev diary breakdown covers the game jam origins, John Wick combat pillars, and design challenges behind this martial arts roguelite.
Read moreTenjutsu Devolver Digital: Everything We Know About the Yakuza Roguelike
Tenjutsu Devolver Digital brings brutal martial arts roguelike combat to Kuroboro City. Explore gameplay, release details, and what makes this indie stand out.
Read moreTenjutsu Ludum Dare 53: What Game Jam Roots Teach Modern Indie Developers
Explore how Tenjutsu's Ludum Dare 53 origins reveal rapid prototyping lessons, jam constraints, and why small builds matter for indie development.
Read moreTenjutsu Sébastien Bénard: How the Dead Cells Creator Built a Rogue-Fu Brawler
Inside Tenjutsu, Sébastien Bénard's martial arts roguelite: the Ludum Dare origins, the kunai that changed everything, and the one-vs-many combat design.
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